Great interview with Avellone, the lead designer on what surely must be the Citizen Kane of computer role-playing games, Planescape: Torment.
Sun 14 Mar 2010
Great interview with Avellone, the lead designer on what surely must be the Citizen Kane of computer role-playing games, Planescape: Torment.
Mon 8 Mar 2010
Fallout New Vegas — Joystiq: Disturbing and yet awesome.
Fri 5 Feb 2010
Fall 2010. That’s Spring downunder, I guess. OK, I can probably wait. Hmmm.
A couple of good posts from Ars Technica about attempts to improve accessibility in gaming, particularly for colour-blind players.
Wed 18 Nov 2009
Exquisitely animated narrative trailer from Assassin’s Creed 2.
Thu 12 Nov 2009
Moral ambiguity is an increasingly ubiquitous part of modern computer game character mechanics – so why are the moral elements to gameplay increasingly less enjoyable?
Thought-provoking, and crystallises a sense of disquiet I think many devoted CRPG gamers have experienced over the last few years.
Wed 4 Nov 2009
So at the end do you finally find out the age of that dragon?
Fri 30 Oct 2009
Long and fascinating interview with the composer behind the Diablo soundtrack, whose new game “Torchlight” is very reminiscent of that great old RPG.
Mon 26 Oct 2009
Bleeding Cool provides a potted history of the truly barrel-scrapingly poor ads for online strategy game, Evony.
I vaguely recall a William Gibson novel set in a future where commercials had been refined to such a degree that every product was represented by breasts. Clearly, we now live in that future age.
Wed 14 Oct 2009
The smartest use of a “freemium” business model I’ve heard in a long while. D&D Online is free to play, but with an optional subscription for more features, or you can just choose to buy extra content at will.
Turns out a lot of users will spend more than the $15 a month subscription if they have the power of choice.