Tue 24 Aug 2010 1 note | Posted by rocketpilot
Sun 14 Mar 2010 | Posted by rocketpilot
Great interview with Avellone, the lead designer on what surely must be the Citizen Kane of computer role-playing games, Planescape: Torment.
Mon 8 Mar 2010
Fallout New Vegas — Joystiq: Disturbing and yet awesome.
Fri 5 Feb 2010 | Posted by rocketpilot
Fall 2010. That’s Spring downunder, I guess. OK, I can probably wait. Hmmm.
A couple of good posts from Ars Technica about attempts to improve accessibility in gaming, particularly for colour-blind players.
Wed 18 Nov 2009 | Posted by rocketpilot
Exquisitely animated narrative trailer from Assassin’s Creed 2.
Thu 12 Nov 2009 | Posted by rocketpilot
Moral ambiguity is an increasingly ubiquitous part of modern computer game character mechanics – so why are the moral elements to gameplay increasingly less enjoyable?
Thought-provoking, and crystallises a sense of disquiet I think many devoted CRPG gamers have experienced over the last few years.
Wed 4 Nov 2009 | Posted by rocketpilot
So at the end do you finally find out the age of that dragon?
Fri 30 Oct 2009 | Posted by rocketpilot
Long and fascinating interview with the composer behind the Diablo soundtrack, whose new game “Torchlight” is very reminiscent of that great old RPG.
Mon 26 Oct 2009 | Posted by rocketpilot
Bleeding Cool provides a potted history of the truly barrel-scrapingly poor ads for online strategy game, Evony.
I vaguely recall a William Gibson novel set in a future where commercials had been refined to such a degree that every product was represented by breasts. Clearly, we now live in that future age.